Features I would like to see implemented:

1) I would like to see 2 versions.. one version as it is now.. and
another scaled down version for the following purpose:

-Players using worldforge get confused.. they could use a patch only version..
	-It should show only three boxes.. paths for the mul files, and a box for
         the path of the patch file. Maybe call it worldpatch or something.
        -While the program is freezing (patching would be a better word for players),
         you should make a small dialog box that says something like.. 
         "patch in progress.. do not stop this program..."
        -Maybe add three lights to it.. a red, yellow and green
		-red means stopped
		-yellow means patch in progress
                -green means patch successful
2) On the regular version.. all i would like to see added is 2 things..
-Something to tell them that the patching or freezing is in progress
-and a way to select z coords if extracting an item from the mul's
 (currently you can only extract x and y coords.. )

Thanks for the great program!  All i really would like is22:20 an over simplified
version released for players to use to patch their mul files.. here's the most common errors they make:

1) they think it's locked up so they kill it before it's finished
2) they mess with the melt button and think it doesnt work.
3) they will accidentally switch the paths for staidx0.mul and statics0.mul
which gives them a read beyond end of file error.

- Filter fuer Static items (z.B. alle betten rausfiltern...)
- Area-melt

I know you're busy, but I had an idea for the next version of World Forge... on the map0.mul file editor, could you place a zoom out feature and then have a 4x4 or 6x6 brush that could be used? I'm at the moment making a new world for Virtual Realms and its a bit troublesome to have to move the screen so many times.... Thanks.... If it's too much trouble, don't worry about it


-Ability to customize the order of the randomdraw-list
-Ability to draw "Tile Only", not affecting altitude at all.